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votes
Active

Missing auto-updater for UNITY_APPLY_DITHER_CROSSFADE (unitycg.cginc hel...

Shaders

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Aug 08, 2017

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Version: 2017.1.0p1

How to reproduce: 1. Open user-supplied project 2. Load scene "Test (Dither)" 3. Select "LOD Group" in the Hierarchy window 4. Slowl... Read more

0
votes
Active

Meshes with LOD optimization are not rendered in WebGL build

Graphics - General

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Aug 03, 2017

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Version: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Open the PtCloudLOD_meshes scene 3. Switch to WebGL 4. Play the scene 5. Observe... Read more

0
votes
Active

Windzone's turbulence and pulse parameters have no effect on wind animation

Speedtree Integration

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Jul 24, 2015

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Version: 5.1.1f1

Steps to repro: 1. Open attached project and 't1' scene; 2. Enter Play mode; 3. Select WindZone gameobject in the Hierarchy; 4. Inp... Read more

1
votes
Fixed

Unity crash at "UnityEngine.Playables.PlayableAsset:Internal_CreatePlay...

Timeline

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Jul 28, 2017

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Version: 2017.1.0f3

To reproduce: 1. Open attached Unity project "TestDungeon.zip" 2. Open "Mainscene" scene 3. Go into Play Mode Result: Unity crashes... Read more

0
votes
Active

NullReferenceException with Unity Remote Settings

Editor - Other

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Aug 04, 2017

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Version: 2017.1.0p2

Reproduction steps: 1. Open "UnityRemoteSettingsTest.zip" project 2. "Window" -> "Unity Analytics" -> "Remote Settings" 3. Pin the ... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

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Aug 09, 2017

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Version: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more

0
votes
Active

Each position axis not being processed individually when compressing ani...

Animation

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Aug 09, 2017

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Version: 2017.1.0f3

To reproduce: 1. Create new unity project, import user's FBX file 2. Open Animation window, in Project window, expand imported FBX f... Read more

6
votes
Duplicate

VideoPlayer performs very poorly on a device when "Multithreaded Renderi...

Video

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Aug 09, 2017

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Version: 2017.1.0f3

Reproduction steps: 1. Open the attached project; 2. Check if "Multithreaded Rendering" is enabled in Player Settings; 3. Build the ... Read more

0
votes
Active

Handle with localRotation is using its parent rotation value even if tra...

IMGUI

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Aug 10, 2017

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Version: 2017.1.0f3

Reproduction steps: 1. Open the attached project "HandlesRotationHandleBug.zip"; 2. Open the HandleBug.scene; 3. Select the GameObje... Read more

0
votes
Active

Migrating project from Mac to Windows disallow switching from Android to...

Deployment Management

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Aug 10, 2017

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Version: 2017.1.0f3

How to reproduce: 1. Create new project on Mac 2. Change Build Setting to Android 3. Open the same project on Windows 4. Try to chan... Read more

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