Search Issue Tracker
"GetDevice<Mouse>().scroll.ReadValue()" method returns a 1-digit value w...
How to reproduce: 1. Open the “MouseScrollReadValueIssue“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Use the mouse’... Read more
Crash on TryToRegisterMonoScriptToHashMap when importing a specific .uni...
Reproduction steps: 1. Create a new project 2. Import the attached .unitypackage “ReproPackage” Expected result: The package is... Read more
[Feature Request] Minimum Package Manager sidebar width feels too wide w...
Steps to reproduce: # Open the Package Manager (Window>Package Manager) # Drag the sidebar to its minimum size Desired result... Read more
AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressa...
Reproduction steps: 1. Open the attached "ReproProj.zip" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Open the Addres... Read more
“Leak Detected : Persistent allocates 4 individual allocations.” is logg...
How to reproduce: 1. Open the “EntitiesLeakIssue“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Console Expec... Read more
The construction of a specific class breaks the binding Bool references ...
How to reproduce: 1. Open the “Procedural Map Test“ project 2. Open the “SampleScene“ 3. Open the “Assets > WFC Tests > MyGrid.a... Read more
The GameObject with a Hinge Joint Component does not return to the initi...
How to reproduce: 1. Open the “HingeJointBugReport“ project 2. Open the “SampleScene“ 3. Open the “Cube“ GameObject in the Inspec... Read more
Crash on block_remove when a scene is opened in a specific project
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open the “Assets/Resources/Scenes/Demo.unity“ scene Expected ... Read more
In Play Mode, an extra Sync Call is made every frame when a GameObject h...
How to reproduce: # Open the “Repro.zip“ project # Open the “New Scene“ # Select the “Physics (2D)“ performance counter # Ente... Read more
[Entities Graphics] Size of the Content Update generated folder increase...
Reproduction steps: 1. Open the attached “EntitiesGraphicsBug.zip“ project 2. Press the Content Update selection from the menu Ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System