Search Issue Tracker
Fixed in 2018.3.X
Votes
7
Found in
5.6.1p1
Issue ID
918057
Regression
No
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread.
Reproduction Steps:
1. Build & Run the attached project with Autoconnect Profiler enabled
2. Capture some frames, then pause and start to zoom in on the main thread, at the end of Drawing
3. Observe that at the start of the second Camera.Render there is eventually a stall, with a red marker for "ParticleSystem.ScheduleGeometryJobs"
Expected Result:
Placing a particle system under a non-primary camera should not generate a stall in the main thread.
Reproducible in versions 5.6.1p4 and 2017.1.0b9.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment