Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b9
Issue ID
921686
Regression
Yes
Audio Source become louder on occasion if played on a loop
Reproduction Steps:
1. Import attached project.
2. Open "TestScene".
3. Enter Play mode.
Expected results: Audio source volume is the same on all instances.
Actual results: Audio source volume randomly becomes louder on occasion. (video attached)
Reproducible with: 2017.1.0b10, 2017.2.0a4
Not reproducible with: 5.5.4f1, 5.6.2f1.
Regression introduced in: 2017.1.0b9
Notes:
-The GameObject in Hierarchy has a Timer property. This allows to adjust the speed of the audio source's loop.
-The bug is reproducible when the Timer is set to 1. However, it is more frequent when set to around 0.1.
-The bug may also be reproducible on older versions when the Timer is set to a low enough value (for example, 0.01). However, the volume doesn't seem to be as high.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment