Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b9
Issue ID
921686
Regression
Yes
Audio Source become louder on occasion if played on a loop
Reproduction Steps:
1. Import attached project.
2. Open "TestScene".
3. Enter Play mode.
Expected results: Audio source volume is the same on all instances.
Actual results: Audio source volume randomly becomes louder on occasion. (video attached)
Reproducible with: 2017.1.0b10, 2017.2.0a4
Not reproducible with: 5.5.4f1, 5.6.2f1.
Regression introduced in: 2017.1.0b9
Notes:
-The GameObject in Hierarchy has a Timer property. This allows to adjust the speed of the audio source's loop.
-The bug is reproducible when the Timer is set to 1. However, it is more frequent when set to around 0.1.
-The bug may also be reproducible on older versions when the Timer is set to a low enough value (for example, 0.01). However, the volume doesn't seem to be as high.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment