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[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce:1. Open project attached by the user2. Open "scene1" if not opened3. Set camera's rendering path to deferred Expected: ... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce:1. Open user's project2. In Hierarchy window, check Parent object height - it's 3003. Find and disable Granchild object... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:1. Delete 'Library' folder from the attached project (important)2. Open attached project3. Select "dotnet 35 scri... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
Light Sources that are contained by disabled GameObject are not shown in...
1. Open the attached Users project and "Light scene" scene2. Go to Window --> Lighting --> Light Explorer3. Observe the Lights... Read more
The penetration state of a Sphere's Character Controller allow it to mov...
Reproduction steps:1. Import attached project (ReproProject.zip)2. Open "MoverScalePenetration" scene.3. Enter Play mode. Expected r... Read more
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is...
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but works... Read more
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce:1. Download the attached project2. Build and run on Android device3. Video starts playing (loop is enabled)Result: ... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity2. Open "Menu" Scene3. Enter Play mode4. Press on "LAN Ho... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce:1. Open QA attached "SkinnedMeshRendererTest.zip" project2. Select Cube in hierarchy3. In the Skinned Mesh Render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation