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Duplicate

Votes

0

Found in

2017.1.0b9

Issue ID

922036

Regression

Yes

Crash in GfxDevice::SetRenderTargets when using R11G11B10 HDR mode in GraphicsSettings with refraction shader

DirectX

-

Steps to reproduce:

1) Download attached project 'CrashTest.zip' and open in Unity
2) Open scene 'test'
3) In Hierarchy window, select 'glass' gameObject
Observe crash

========== OUTPUTING STACK TRACE ==================

0x0000000140DE74EF (Unity) GfxDevice::SetRenderTargets
0x0000000140EC97B6 (Unity) GraphicsHelper::SetRenderTargets
0x0000000140E274A4 (Unity) GfxDeviceD3D11Base::GrabIntoRenderTexture
0x0000000140E99023 (Unity) GfxDeviceWorker::RunCommand
0x0000000140E9DEAF (Unity) GfxDeviceWorker::Run
0x0000000140E7DBE0 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x000000014159D8CC (Unity) Thread::RunThreadWrapper
0x00007FFAFC032774 (KERNEL32) BaseThreadInitThunk
0x00007FFAFC140D61 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Reproduced with:
2017.1.0b9, 2017.1.0b10, 2017.2.0a4

Not reproduced with:
5.6.1p4, 2017.1.0b8

Regression since:
2017.1.0b9

Reproduced with:
Direct3D11

Not reproduced with:
Direct3D9, Direct3D12, OpenGLES3, Vulkan

Note:
Changing HDR Mode of 'High(Tier3)' in GraphicsSettings from R11G11B10 to FP16 removes crash

Tested on Windows 10 machine

Comments (1)

  1. AFrisby

    Jul 19, 2017 12:55

    Can reproduce in 5.6.2f1

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