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Duplicate
Votes
0
Found in
2017.1.0b9
Issue ID
922036
Regression
Yes
Crash in GfxDevice::SetRenderTargets when using R11G11B10 HDR mode in GraphicsSettings with refraction shader
Steps to reproduce:
1) Download attached project 'CrashTest.zip' and open in Unity
2) Open scene 'test'
3) In Hierarchy window, select 'glass' gameObject
Observe crash
========== OUTPUTING STACK TRACE ==================
0x0000000140DE74EF (Unity) GfxDevice::SetRenderTargets
0x0000000140EC97B6 (Unity) GraphicsHelper::SetRenderTargets
0x0000000140E274A4 (Unity) GfxDeviceD3D11Base::GrabIntoRenderTexture
0x0000000140E99023 (Unity) GfxDeviceWorker::RunCommand
0x0000000140E9DEAF (Unity) GfxDeviceWorker::Run
0x0000000140E7DBE0 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x000000014159D8CC (Unity) Thread::RunThreadWrapper
0x00007FFAFC032774 (KERNEL32) BaseThreadInitThunk
0x00007FFAFC140D61 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Reproduced with:
2017.1.0b9, 2017.1.0b10, 2017.2.0a4
Not reproduced with:
5.6.1p4, 2017.1.0b8
Regression since:
2017.1.0b9
Reproduced with:
Direct3D11
Not reproduced with:
Direct3D9, Direct3D12, OpenGLES3, Vulkan
Note:
Changing HDR Mode of 'High(Tier3)' in GraphicsSettings from R11G11B10 to FP16 removes crash
Tested on Windows 10 machine
Comments (1)
-
AFrisby
Jul 19, 2017 12:55
Can reproduce in 5.6.2f1
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This is a duplicate of issue #921083