Search Issue Tracker
Active
Under Consideration for 6000.5.X, 6000.6.X
Votes
0
Found in
6000.0.66f2
6000.3.8f1
6000.4.0b8
6000.5.0a6
Issue ID
UUM-133926
Regression
No
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Steps to reproduce:
1. Create new Unity project using High Definition 3D Sample Template
2. Open Build Profilers window
3. Make sure “Scenes/SampleScene” is selected in “Scene List”
4. Press “Build” button
5. Wait for the project to build and observe the Console window
Actual results: “Shader warning in 'Hidden/Core/DebugOccluder': implicit truncation of vector type at Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/DebugOccluder.shader(36) (on metal)” warning is thrown in the Console window after building project
Expected results: No warnings are thrown in the Console window
Reproducible with versions: 6000.0.66f2, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Tested on (OS): macOS Silicon Tahoe 26.2 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Add comment