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TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce:1. Download 1046610_repro.zip2. Open "Example" scene (Assets -> Mumble-Unity)3. Enter play mode4. Notice that ... Read more
[EditorGUI] System.TypeCode enum String value cannot be selected from an...
Steps to reproduce:1) Open the attached project.2) In Hierarchy, select the 'Test' gameObject.3) In the Inspector, select Test Behav... Read more
Spot Light passes through object without casting a shadow at certain angles
How to reproduce:1. Open the user-submitted Project and open the "TestScene"2. Observe the Game View Expected result: The wall preve... Read more
Different asset bundles produced after building them two times in a row
How to reproduce:1. Open attached Unity project "zProject_486458"2. Switch platform to iOS3. Select BuildTools --> Build AssetBun... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more
Texture2D creation fails and throws unintuitive error message when using...
How to reproduce:1. Open Tester-submitted project (TextureInitFail.zip)2. Open "SampleScene.unity" scene3. Play the scene4. Observe ... Read more
Editor fails to load while disconnected from the internet
Reproduction steps: 1. Go to "C:\Users\user\AppData\Local\Unity" and delete/move everything2. Go to "C:\ProgramData\Unity" and delet... Read more
Changing Menu Path while Editor is open sometimes keeps the old menu pat...
To reproduce:1) Open attached project2) Notice in top menu bar there's a "Tools" menu with a ReadMe item inside3) Open /ReadMe/Scrip... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps:1. Open QA attached project "repro"2. Open scene "0"3. Enter Play Mode4. Wait for the Editor to crash Expected: The scen... Read more
Lightweight render pipeline creates unpredictable batches when used with...
How to reproduce:1. Open user's attached project2. Enter Game mode3. Enable Frame Debugger4. Select Frame Debugger's slider and slid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window