Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1006465
Regression
No
[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasing enabled
Steps to reproduce:
1. Download and open the latest attached project(Stripped.zip)
2. Build for standalone
3. Launch build with Stereo 3D enabled
Expected result: both eyes render
Actual result: only 1 eye renders
Reproduced on 2017.3.1f1, 2018.3.0b4, 2019.3.a3
Not reproducible on DirectX
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.