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Editor crash on "Collider2D::Cleanup" when entering Prefab Mode with a p...
1. Open attached project "minimal_repro.zip" 2. In Project view open Project/Prefabs folder 3. Select Player Prefab and press "Open ... Read more
Prefab's Apply doesn't respect component dependencies (declared via Requ...
How to reproduce: 1. Download attached project "Joint" 2. Make two instances of Cube prefab in the Scene 3. Add Character Joint comp... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce: 1. Open attached project 2. Click ATL sprite atlas, currently, the max texture is 512 3. Press Pack preview 4. Change ... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce: 1. Open user's attached project 2. Drag "Game Object" from the Hierarchy to Project view in order to create a pr... Read more
OnParticleCollision() isn't called for Colliders which are marked as tri...
Repro steps: 1. Open QA attached project "repro_1083905" 2. Enter Play Mode 3. Observe the Console Expected: The name of the of the... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce: 1. Open the "LAN CRASH REPRO.zip" project 2. Open the "lan.unity" scene 3. Build & Run the project 4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps: 1. Open QA attached project "repro_1080216" 2. Enter Play Mode 3. Press Space on your keyboard and observe the Game Vie... Read more
Varied timezones available on Mac and Windows
To reproduce: 1. Open attached project "case_723483-TimezoneError-Win.zip" 2. Open "scene.unity" scene 3. Enter Play mode 4. Observe... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce: 1. Download cube.fbx 2. Create new HDRP project 3. Imported cube into the project 4. Drag cube into the scene E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"