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[LOD] LOD grouping isn't consistent in inspector and scene view
To reproduce:1. Create a cube (while quality setting is fantastic)2. Add LOD3. Zoom in/out in scene view4. Notice that current LOD g... Read more
[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more
[MeshPreview] Colors of the mesh are not displayed in the inspector prev...
Steps to reproduce: 1. Open the attached project2. Select the mesh asset in the project window3. Notice that only uv and uv2 are dis... Read more
Data can be lost on reliable channel
Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more
[Material] Material.SetTexture does not update texture
Steps to reproduce:1. Open scene "1".2. Click play.3. Select TestCube, TestChangeDetailMap.js attached on it , but TestCube does not... Read more
[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...
Reproduction steps:1. Open the attached project "StrangeSky_5.0.1f1"2. Open the scene "Main". In this scene you will see a cube.3. N... Read more
[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...
To reproduce:1) Download and open project (or just get Unity Labs from asset store)2) Switch platform to iOS3) Try building lightmap... Read more
Bounce Intensity of directional lights gets ignored by the culling masks
Steps to reproduce:1. Open attached project's scene "game".2. Enter play mode and wait for a night.3. Try changing "Directional ligh... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations