Search Issue Tracker
Obstacle Carving resets the target destination to starting destination
To reproduce: 1. Open attached project2. Open Test scene3. Enter play mode4. Observe the spawning sphere's Expected result: They rep... Read more
Billboard Renderer component needs an icon
A new component has been added under Miscellaneous -> Billboard Renderer (http://i.imgur.com/4Fih5kq.png) in Unity 5.1, but it do... Read more
[Mac-only] Crash when opening Drag And Drop scene in UI project after re...
- Open attached project- You will see some tabs that failed to load: http://i.imgur.com/99lvNON.png- Right click on them and remove ... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene'2. Select 'Main Camera'3. Gizmo is shown in the scene4. Select its child4. No gizmo is s... Read more
Crash when using Static Cubes and Terrain for NavMesh
To reproduce:1. Open attached project2. Open Tests cene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more
AudioClip.loadState does not return 'true' properly when "Load in Backgr...
How to reproduce: 1. Open attached project2. Select the menu BugReport then LoadAudioData- Note how the progress bar never finishes ... Read more
WheelCollider: Modifying colliders that are in contact with WheelCollide...
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
WheelCollider: setting isKinematic messes up PxVehicleNoDrive
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
Vehicle without an active collider spins around and falls through the floor
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
Lights with Baking set to Realtime still gets baked into lightmaps
To reproduce: 1. Download and open the attached scene.2. Observe the scene being lit overly bright3. Disable the "Realtime light" an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning