Search Issue Tracker

0
votes
Not Reproducible

[LOD] LOD grouping isn't consistent in inspector and scene view

Camera

-

Sep 16, 2014

-

Version/s: 5.0.0b4

To reproduce:1. Create a cube (while quality setting is fantastic)2. Add LOD3. Zoom in/out in scene view4. Notice that current LOD g... Read more

1
votes
Postponed

[Shader Compiler] Compute shader is not recompiled if included file is m...

Shaders

-

May 04, 2015

-

Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more

0
votes
By Design

[MeshPreview] Colors of the mesh are not displayed in the inspector prev...

Inspector Functionality

-

May 05, 2015

-

Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Select the mesh asset in the project window3. Notice that only uv and uv2 are dis... Read more

0
votes
Fixed

Data can be lost on reliable channel

Networking

-

Apr 27, 2015

-

Version/s:

Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more

0
votes
By Design

[Material] Material.SetTexture does not update texture

Graphics - General

-

Apr 28, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open scene "1".2. Click play.3. Select TestCube, TestChangeDetailMap.js attached on it , but TestCube does not... Read more

0
votes
By Design

[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...

Shaders

-

Apr 22, 2015

-

Version/s: 5.0.1f1

Reproduction steps:1. Open the attached project "StrangeSky_5.0.1f1"2. Open the scene "Main". In this scene you will see a cube.3. N... Read more

4
votes
Not Reproducible

[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...

Global Illumination

-

May 05, 2015

-

Version/s: 5.0.1p3

To reproduce:1) Download and open project (or just get Unity Labs from asset store)2) Switch platform to iOS3) Try building lightmap... Read more

2
votes
Duplicate

Bounce Intensity of directional lights gets ignored by the culling masks

Shadows/Lights

-

May 04, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "game".2. Enter play mode and wait for a night.3. Try changing "Directional ligh... Read more

0
votes
Fixed

Transition blend handles should not be inversable

Animation

-

May 05, 2015

-

Version/s: 5.1.0b5

Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.