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Passing --num-envs without --env causes a confusing error
From https://github.com/Unity-Technologies/ml-agents/issues/4194 Repro: Run e.g. "mlagents-learn config/ppo/WallJump.yaml --run-... Read more
An error is thrown when deleting an Input Action and entering Play mode
How to reproduce: 1. Open the attached 'project-1259577.zip' project 2. Enter/Exit Play mode (no error should be thrown) 3. Open the... Read more
[DX12] unity_WorldTransformParams is not initialized in ray tracing shad...
unity_WorldTransformParams is not initialized in ray tracing shaders. Read more
[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...
Needs to be fixed for 9.x.x as well as 10.x.x Repro steps: 1. Open a shadergraph 2. Create a Virtual Texture property 3. Drag out th... Read more
[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.x Repro steps: 1. Create a new shadergraph 2. Create a Virtual Texture property and drag it onto the g... Read more
An array element's content is not deleted when selecting the element in ...
How to reproduce: 1. Open the attached 'project-1260899.zip' project 2. Select 'Cube' in the Hierarchy window 3. In the Inspector wi... Read more
Array elements' content does not align with other fields in the Inspecto...
How to reproduce: 1. Open the attached 'project-1260904.zip' project 2. In the Hierarchy window select 'Cube' 3. Observe the 'Materi... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open Windows Task Manager -> Notice the CPU usage 3. Open Entity Debug... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps: 1. Open the attached user's project "ProfilerFrameData.zip" 2. Open the Profiler, make sure the record button is... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce: 1. Open user's attached "SerializeReference Bug.zip" project 2. Open "Bug" Scene 3. Go to File -> Build And Run 4.... Read more
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