Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
1
Found in
2018.3.0b2
Issue ID
1084396
Regression
No
[UWP] ETW Logging Silently fails in with IL2CPP Scripting Backend
Steps to reproduce:
1. Download 1084396_repro project
2. Change platform to UWP
3. Build project with IL2CPP backend
4. Launch VS solution
5. Run project on a local machine (Debug and x64 platform)
Actual results: logged Provider GUID appears to be all 0's
Reproduced with: 2019.1.a3, 2018.3.0b4, 2018.2.11f1, 2017.4.12f1
Not reproducible on .NET backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
blgross_ms
Jun 25, 2019 17:18
It is definitely a regression from the .NET backend