Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1084801
Regression
No
[LightProbes] NaNs in unity_SH coefficients during a specific frame
So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear everywhere and they come from mixing up of SSR with GI derived from NaNs coefficients. The coefficients are NaNs only in the 2nd frame for my scene, before and after they are not, however one frame of NaNs is enough to corrupt it permanently.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
This is a duplicate of issue #1085196