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Issue ID

1084801

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[LightProbes] NaNs in unity_SH coefficients during a specific frame

Progressive Lightmapper

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So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear everywhere and they come from mixing up of SSR with GI derived from NaNs coefficients. The coefficients are NaNs only in the 2nd frame for my scene, before and after they are not, however one frame of NaNs is enough to corrupt it permanently.

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