Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in [Package]
5.0.0
Issue ID
1087234
Regression
No
[HDRP] Transparent Shaders created with Shader Graph make unintended Gizmos appear in the Scene View
How to reproduce:
1. Create a new unity project
2. Install recent shader graph and scriptable rendering pipeline packages
3. Create High Definition Rendering Pipeline Asset and Assign it in Settings->Graphics
4. Create a simple 3D sphere, material and PBR graph shader
5. Assign the shader to the material
6. Assign the material to the sphere
7. Open PBR graph shader and change surface type to Transparent in PBR Master node, save the shader.
8. Select sphere, In the Scene View, notice incorrect orange outline rendered as 6 rectangles.
Expected result: Outline is rendered around the sphere
Actual result: Outline rendered as 6 rectangles in the viewport
Reproducible with: 2019.1 2018.3.0a5, 2018.3.0b4, 2019.1.0a3
Could not reproduce with: 2017.4.0f1, 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a1, 2018.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment