Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a3
Issue ID
1087324
Regression
No
[iOS] Launch Images for iPhone XS Max missing in Editor and are not created in the generated Xcode project
Steps to reproduce:
1. Open attached project (or create a new one)
2. Build for iOS
3. Open Images.xcassets/LaunchImage file
4. Notice it doesn't have a launch image for iPhone XS Max
There should also be a launch image for iPhone XS Max in iOS Player Settings and "iPhone X" launch image name should be changed to something like iPhone 5.8" to reflect that it set's the same for iPhone X and XS.
Reproduced with: 2018.3.0b3, 2019.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment