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Editor crashes with PrefabImporter::GenerateAssetData when importing "PB...
How to reproduce: 1. Create a new project 2. Open the Asset Store and search for "PBR Flower Pack" 3. Download and click Import 4. A... Read more
[UWP] ETW Logging Silently fails in with IL2CPP Scripting Backend
Steps to reproduce: 1. Download 1084396_repro project 2. Change platform to UWP 3. Build project with IL2CPP backend 4. Launch VS so... Read more
[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Open Images.xcassets/LaunchImage file 4. Not... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one) 2. Build for iOS 3. Deploy to iPhone XS or iPhone XS Max 4. N... Read more
[HDRP] Transparent Shaders created with Shader Graph make unintended Giz...
How to reproduce: 1. Create a new unity project 2. Install recent shader graph and scriptable rendering pipeline packages 3. Create ... Read more
[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Build Xcode project and deploy to iOS 12 dev... Read more
[LightProbes] NaNs in unity_SH coefficients during a specific frame
So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear... Read more
[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...
Steps to reproduce: 1. Download and open the latest attached project(Stripped.zip) 2. Build for standalone 3. Launch build with Ster... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - ... Read more
PhysicsDebugger visualization of GameObject doesn't display correctly wh...
Steps to reproduce: 1. Open project in "PhysicsDebuggerBug.zip" 2. Open BugScene 3. Select the GameObject "Character" 4. Open the Ph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project
- Crash on core::base_hash_set when building a specific project
- [MacOS] Can't clear text from text field when using Japanese IME on macOS