Search Issue Tracker
Active
Under Consideration for 6000.2.X, 6000.3.X
Votes
0
Found in
2022.3.62f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109404
Regression
No
Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Reproduction steps:
1. Open the attached “IN-103686.zip” project
2. Select the “New Prefab Variant” from the Project Window
3. In the Inspector, find the “My Script” Component
4. Click the three dots on the Component and select “Add Element”
5. Revert the change by right-clicking on the “List Of Elements” > Revert
6. Double-click on the “New Prefab Variant” to open it in context
7. Click on the “Overrides” dropdown in the Inspector
8. Observe the overrides
Expected result: It should be detected that SerializedReference is unused, and the overrides should appear in the "Unused Overrides" section of the Overrides panel
Actual result: “New Prefab Variant” has a “My Script (Script)” override
Reproducible with: 2022.3.62f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Couldn’t test with: 2022.1.0a1 (Revert button does not exist there)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Does not reproduce if the “Element 0” is reverted first and then clicking the Revert on “List Of Elements”
- Repeating the process adds new overrides every time in the prefab file
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment