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[HDRP] Directional light does not cast shadows unless it is selected in ...
Steps to reproduce: 1. Download the attached project and open TestScene01 2. Select the Directional Light in the Hierarchy view and ... Read more
Undo.RecordObject does not record an action for changes made via delayed...
Steps to reproduce: 1. Download and open the latest attached project ("delayedintbug.zip") 2. Modify the custom field on the "SCRIPT... Read more
[Android] Native Webview does not display online video but the audio plays
Steps to reproduce: 1. Open user attached project 2. Add "LoadWebview" scene to build settings 3. Build & Run to Android device Exp... Read more
NullRef exceptions are spammed and the Editor UI becomes broken when Pin...
To reproduce: 1. Open the attached project (BugTest.zip) 2. Enter Play mode 3. Observe the console, and how Project view and Hierar... Read more
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce: 1. Open "GetAllocatedMemoryForGraphicsDriver" project 2. Build for Windows standalone and run (development mode... Read more
[Particles] Using animation to modify the material’s tiling property doe...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Select "Particle System" 4. Observe that the animation is cha... Read more
Materials are not accessible when created from textures in Packages folder
How to reproduce: 1. One a new Unity project 2. Create a Cube in the Scene 3. From Project Browser, drag and drop any texture from "... Read more
Bunch of errors are thrown when trying to Create Addressables Settings
How to reproduce: 1. Create an empty project 2. Edit your Packages/manifest.json to include "com.unity.addressables": "0.1.2-preview... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce: 1. Open the attached project. 2. Build an Asset Bundle with the sphere.fbx Compression off 3. Build another Asset Bund... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached. 2. Open profiler on NetworkOperations s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL