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GetNameOfFocusControl doesn't update
Steps to reproduce : - import the project attached- open the scene and press play- click in the text field and notice the label show... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce:1. Open any project2. Create a new animation state machine3. Create a new layer4. In the new layer create a state and c... Read more
No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store- play the scene and notice the enemies do not fall on the ... Read more
The documentation site has a lot of dead links
The documentation site has a lot of dead links: http://docs.unity3d.com/Documentation/Manual/index.html http://docs.unity3d.com/Docu... Read more
"Clipping Planes" text in the Inspector is not yellow when both clipping...
"Clipping Planes" text in the Inspector is not yellow when both clipping planes are animated Read more
You can't see the edge collider when added to an empty sprite
1. add edge collider and 2d rigibody to empty sprite2. create object it should collide with, fx box with 2D boxcollider Observe how ... Read more
Replace component feature doesn't work.
1. add polygon collider to sprite2. add another polygon collider and when the pop up appears select 'replace' Observe how the polygo... Read more
Crtl+clicking anywhere in 2d scene will cause nullreference exception
1. hold down crtl key while clicking somewhere in 2D sceneview and you get error: NullReferenceException: Object reference not set t... Read more
2D. You cannot input negative values for BoxCollider size from editor, b...
Steps:1. Create object.2. Add BoxCollider2D3. Try to change Size valies to -1 It will automaticaly change it to 1e-5.You can set neg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations