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Updating the Rider package to version 1.1.1 throws inaccessibility due t...
How to reproduce:1. Create a new Unity project2. Update the Rider package to version 1.1.1 Expected result: no errors are thrownActu... Read more
[Subgraphs] Block subgraphs are ignored when the system using them is ne...
Repro steps:1. Import the attached unity package2. Open Test Scene3. Observe how the VFX "Main" appears as white quad aligned upward... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce:1. Open the user's attached "PropertyBlockMeshRendTest.zip" project2. Load the "test" scene3. Select the "Sphere" GameO... Read more
[VFXWindow] Tooltip location is offset
Repro steps:1. Create a new VFX Graph asset, or open an existing VFX2. Create a node which has tooltips (i.e. RandomValue)3. Mouse o... Read more
[Scripting] Changes in the Script using Visual Studio 2019, are reflecte...
When Auto Refresh is unchecked, the changes from a script are not updated in the editor unless it is refreshed.This works with Visua... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
[MacOS] VideoPlayer.frameReady event doesn't prepare a new frame when th...
How to reproduce:1. Open the attached project (case_1187256-Project.zip)2. Open the SampleScene from the Scene folder3. Enter the Pl... Read more
Launching Cluster Demo project freezes or crashes when launched as a Clu...
Reproduction steps:1. Open the attached project named Case_11851952. Build the project3. Launch the build using the attached .bat fi... Read more
Editor crash when baking global illumination on Universal Render Pipeline
How to reproduce:1. Create a new URP project2. In Lighting Window, enable "Baked Global Illumination" Expected result: Global Illumi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode