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[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...
Repro steps: 1) Open project and scene 'scene' 2) Start the game 3) Disable Mesh Renderer in Vehicle -> RendererAnCollider 4) Notice... Read more
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader." The warning is "MaterialEditor: Could not create custom UI from the CustomEditor... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project 2. Open scene main.unity - Scene contains some cubes and two cameras. One camera render... Read more
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro: --make new proj --create... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main 2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.1 3... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project. Target: iOS Scripting backend: IL2CPP. Read more
[IL2CPP] A generic-method in generic-class throws ExecutionEngineException
Build attached project. Target: iOS Scripting backend: IL2CPP Read more
[Metal] Shadows disappear after creating a certain number of Render Text...
When using the Metal API, realtime shadows disappear after creating sixteen Render Textures with 1024x1024x32-bit color and 24-bit d... Read more
[WheelCollider] Rigidbody with wheels becomes unstable if another rigidb...
Steps to reproduce: 1. Open attached project 2. Open scene "wheelColliderProblem" 3. Notice that game object "vehicle" has "Rigidbo... Read more
Refreshing WebGL build page throws an error when using Chrome
Steps to reproduce: 1. Open the attached project 2. Build and run the scene (in Chrome) 3. Once the project is loaded, press F5 to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times