Search Issue Tracker
Docs. Vector3.Angle description is confusing
In description:Returns the angle in degrees between from and to. This is always the smallest.Angle between the two (ie, never more t... Read more
Unity crashes when importing a substance
To reproduce:1. Open attached project2. Select substance B2M_LittleGreen_214_DorchesterPink3. Reimport4. Crash in Substance importer Read more
Gameobjects in the Hierarchy window get the wrong text color when highli...
To reproduce:1. Open project UnityGameObjectMarkerBug2. Open Scene3. In hierarchy select Container4. In the Inspector select Prefab ... Read more
Mechanim appears to be truncating the 6 second animation down to a second
To reproduce:1. Create an empty project2. Import the TruncatedAnimationTime.unitypackage3. Add Models > Acina_by_J._Laygo to the ... Read more
Moving tabs around does not trigger redraw of the editor
To reproduce:1. Open Empty_Tab_Bug project2. Dock the Inspector, Consolde and Navigation tabs to the right of the Hierarchy tab3. Th... Read more
EditorGUILayout.Slider does not work correctly with inverted ranges
To reproduce:1. Open project EditorGUISlider2. Open Window > MyWindow3. Try dragging the top slider - it gets locked onto 0.01 No... Read more
OSX build never loads
To reproduce:1. Open Fight The Dragon project2. Build & Run it (Non development build)3. Game fails to load Notes: Building in d... Read more
add polygon collider to empty sprite and you get hostview error
1. create empty sprite in scene2. add polygon collider error: radius > 0.0fUnityEditor.HostView:OnGUI() note: only happens with e... Read more
You can still edit a polygon collider even if it's disabled
1. Add polygon collider to sprite2. disable it3. observe that you can still edit the polygon collider by holding down shift Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations