Search Issue Tracker
[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...
How to reproduce: 1. Open user attached project 2. Build and run 3. Wait for Marshall allocation and asset bundle load to finish 4.... Read more
GraphicsRaycaster not working after executing AddComponent<Image> ()
To reproduce: 1. Open the project, attached by user 2. Press Play 3. Press A button, this will create new game object with Image co... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
[WebGL] Missing Progress bar for some projects
To reproduce: 1. Open any large project (user's project and builds are added in Edit) 2. Build and run it on WebGL Expected: when l... Read more
Unity crashes when using external pointer to WebCamTexture at TexturesD3...
Steps to reproduce: 1. Open the attached project (WebCamBug.zip) 2. Open the Assets/test.unity scene 3. Play a Scene 4. Observe the ... Read more
[macOS] Video Player doesn't play on standalone build with x86 architecture
Steps to reproduce: 1. Download and open "903612 repro.zip" 2. In build settings window, make sure the architecture is set to x86 3.... Read more
Animator.SetLayerWeight CPU usage is increased compared to 5.5
Steps to reproduce: 1. Download 903687_repro.zip and open "test" scene 2. Open profiler and enter play mode 3. In Profiler check Beh... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more
NullReferenceException when importing TextMesh Pro A$ package
1. What happened During importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow