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0
votes
Won't Fix

[Android] Tessalation shader crashes

Graphics - General

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May 29, 2015

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Version/s: 5.1.0f1

Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more

10
votes
Fixed

[IL2CPP] Mathf.RoundToInt method doesn't work correctly

IL2CPP

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May 29, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more

1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

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May 27, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more

0
votes
Fixed

[Sprite] Sprite.Create method generates misleading error messages

2D

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May 29, 2015

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Version/s: 5.1.0f1

Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites ... Read more

0
votes
Postponed

Multiple Undo issues when undoing or registering undo from script

Editor - Other

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Select the Undo Test gameobject 4. Click the Modify Children... Read more

0
votes
Fixed

no way to detect an idle network connection

Networking

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Jun 01, 2015

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Version/s:

There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without... Read more

0
votes
Fixed

Animated property values are not refreshed in Particle Editor when scrub...

Animation Window

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Jun 01, 2015

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Version/s:

1. Create ParticleSystem 2. Open Particle Editor 3. Animate some properties (eg. size) 4. Scrub animation 5. Properties are not upda... Read more

2
votes
Fixed

[AssetBundle][CacheServer] Asset bundle names are not properly imported ...

Asset Loading

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May 04, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Create a new project 2. Download Cache server http://unity3d.com/unity/collaboration/ 3. Go to Edit> preference... Read more

0
votes
Fixed

[GLES][Android] Shadow doesn't work for models without imported normals ...

Android

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May 06, 2015

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Version/s: 5.0.1p3

On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more

0
votes
Won't Fix

Render buffer is not cleared when changing scenes in standalone build wh...

Deployment Management

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May 25, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Press the 'Load Second Scene' button - Note how the b... Read more

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