Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4.1f1
Issue ID
1055862
Regression
No
A non-deterministic Asset Bundle will be built if the FBX Mesh Compression is used
To reproduce:
1. Open the attached project.
2. Build an Asset Bundle with the sphere.fbx Compression off
3. Build another Asset Bundle with the Compression on
Expected result: The two Bundles are different
Actual result: Both deterministic bundles are 100% the same
Reproduced with: 2017.4.6f1, 2018.1.7f1, 2018.2.0f2, 2018.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #1008836