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Blendshape normal deltas are applied at wrong time in normal calculation...
Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more
HingeJoint.angle is incorrect when object has initial rotation
-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more
[Asset Bundles] Building AssetBundles for a different platform than the ...
1. Open the project attached 2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asse... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce: 1. Open attached Unity project "SpriteLightKit-master" 2. Click on SpriteLightKitDemo in Assets folder 3. Click on Eit... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce: 1. Download the attached unityPackage and import into a new project 2. Enter Play Mode 3. Enable "RecursiveTrace... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow