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In Progress

Fixed in 6000.4.0a3

Fix In Review for 6000.3.X

Under Consideration for 6000.0.X, 6000.2.X

Votes

0

Found in

6000.0.52f1

6000.1.9f1

6000.2.0b8

6000.3.0a1

6000.4.0a1

Issue ID

UUM-110294

Regression

Yes

Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL

-

How to reproduce:
1. Open the attached “IN-105965”
2. Build and run for Android
3. Inside the Android Player, observe the moving Sphere and the Directional Light

Expected result: Lens Flare is occluded when the Sphere is hovering over the Directional Light
Actual result: Lens Flare continues to render without occlusion

Reproducible in: 2022.3.5f1, 2023.3.0a17, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Not reproducible in: 2021.3.53f1, 2022.3.63f1, 2023.3.0a16
Fixed in: 2022.3.6f1 (Revision: b9e6e7e9fa2d)

Reproducible on:
VLNQA00377, Google Pixel 5 (Pixel 5), Android 12, CPU: Snapdragon 765/765G, GPU: Adreno 620
VLNQA00627, Google Pixel 8 (Pixel 8), Android 15, CPU: Google Tensor G3, GPU: Mali-G715
VLNQA00472, Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G, GPU: Adreno 618
VLNQA00175, Samsung Galaxy Note 9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72

Not reproducible on: no other environments tested

Testing environment: macOS 15.5 (M1)

Note:Not reproducible when building using Vulkan or from inside the Editor

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