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Votes
1
Found in
2022.3.64f1
6000.0.52f1
6000.1.10f1
6000.2.0b8
6000.3.0a1
Issue ID
UUM-110312
Regression
No
Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
How to reproduce:
1. Open the attached “IN-103359.zip” Project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Game View
Expected result: A Cube GameObject and a Yellow Background is visible
Actual result: A Sphere GameObject and a Yellow Background is visible
Reproducible with: 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1
Reproducible on: macOS 15.5 (M3 Pro)
Not reproducible on: No other environment tested
Notes:
- The user originally reported this as an issue with visionOS, however after testing this issue is visible also in the Editor and Standalone Player
- The user also noted that the issue was not present when using the Built-In render pipeline
Comments (1)
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Jun 30, 2025 02:51
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Resolution Note:
The scene includes two base cameras. As expected, the output from the second base camera overwrites first base camera's output. For more details, refer to the camera stacking documentation: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/camera-stacking.html