Search Issue Tracker

By Design

Votes

1

Found in

2022.3.64f1

6000.0.52f1

6000.1.10f1

6000.2.0b8

6000.3.0a1

Issue ID

UUM-110312

Regression

No

Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"

-

How to reproduce:
1. Open the attached “IN-103359.zip” Project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Game View

Expected result: A Cube GameObject and a Yellow Background is visible
Actual result: A Sphere GameObject and a Yellow Background is visible

Reproducible with: 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1

Reproducible on: macOS 15.5 (M3 Pro)
Not reproducible on: No other environment tested

Notes: 
- The user originally reported this as an issue with visionOS, however after testing this issue is visible also in the Editor and Standalone Player
- The user also noted that the issue was not present when using the Built-In render pipeline

  1. Resolution Note:

    The scene includes two base cameras. As expected, the output from the second base camera overwrites first base camera's output. For more details, refer to the camera stacking documentation: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/camera-stacking.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.