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Objects released in restricted editor's region are losing their reference
Reproduction steps: 1. Open attached project 2. Drag "bubble10" sprite into scene view, but drop it in restricted area (like console... Read more
NullReferenceException error in the console when reverting prefab
NullReferenceException error in the console when reverting prefab. The prefab refers to an abstract (and thus invalid) mono behavio... Read more
[Vulkan] Spline based particles behave incorrectly, and differ to DX11
Spline based particles (and quite a few others from this pack) function differently on VK to DX11. 1. Open attached project 2. Ope... Read more
Using 'Build & Run' crashes Unity Editor if a progress bar displays befo...
Steps to reproduce: 1. Open attached project 2. Make sure that Sprite Packer is enabled (Editor Settings) 3. Try to build the proje... Read more
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity 2) Switch platform to Android 3) Enable Development Build and Autocon... Read more
'The compiler this script was imported with is not available anymore' wh...
To reproduce: 1.Open scene.unity 2.Select GameObject 3.Open the context menu on the AddScript component 4.Select "ExecuteNow", whic... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity 2. Open "Test" scene 3. Enter Play mode To reproduce fro... Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor - Select a GameObject - Add a new Playable Directory Component using the Inspector - Assign a Ti... Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip - Create a play range - Delete the track - Undo (CTRL-Z) Result: The play range is lost. Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track - Create an override track for the previous Animation track - Open the Project tab, start dragging an An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target