Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b12
Issue ID
1017582
Regression
No
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-dev builds
Steps to reproduce:
1. Open  "GetAllocatedMemoryForGraphicsDriver" project
2. Build for Windows standalone and run (development mode off)
-Profiler.GetAllocatedMemoryForGraphicsDriver() will return 0 (first line of output in the game view)
Expected result: for consistency, GetAllocatedMemoryForGraphicsDriver method should return valid value just like other Profiler methods do
Actual result: GetAllocatedMemoryForGraphicsDriver method always returns 0 in non-dev builds
Reproduced on: 2018.1.8f1, 2018.2.0f2, 2018.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment