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Votes
0
Found in
2018.1.0b12
Issue ID
1017582
Regression
No
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-dev builds
Steps to reproduce:
1. Open "GetAllocatedMemoryForGraphicsDriver" project
2. Build for Windows standalone and run (development mode off)
-Profiler.GetAllocatedMemoryForGraphicsDriver() will return 0 (first line of output in the game view)
Expected result: for consistency, GetAllocatedMemoryForGraphicsDriver method should return valid value just like other Profiler methods do
Actual result: GetAllocatedMemoryForGraphicsDriver method always returns 0 in non-dev builds
Reproduced on: 2018.1.8f1, 2018.2.0f2, 2018.3.0a4
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