Search Issue Tracker

By Design

Votes

0

Found in

2018.1.0b12

Issue ID

1017582

Regression

No

Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-dev builds

Profiling

-

Steps to reproduce:
1. Open "GetAllocatedMemoryForGraphicsDriver" project
2. Build for Windows standalone and run (development mode off)
-Profiler.GetAllocatedMemoryForGraphicsDriver() will return 0 (first line of output in the game view)

Expected result: for consistency, GetAllocatedMemoryForGraphicsDriver method should return valid value just like other Profiler methods do
Actual result: GetAllocatedMemoryForGraphicsDriver method always returns 0 in non-dev builds

Reproduced on: 2018.1.8f1, 2018.2.0f2, 2018.3.0a4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.