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Fixed
Fixed in 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.0b8
6000.3.0b5
6000.4.0a3
Issue ID
UUM-110296
Regression
Yes
White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
How to reproduce:
1. Open the attached “IN-106131” project
2. Open the “OutdoorsScene”
3. Enter Play mode and make sure the Scale is set to 1x
4. Quickly move the mouse around
5. Observe the result on the right side of the Game view
Expected result: No artifacting appears
Actual result: White bars appear on the right side of the Game view
Reproducible with: 2023.3.0a19, 6000.0.51f1, 6000.1.9f1, 6000.2.0b8
Not reproducible with: 2021.3.51f1, 2022.3.63f1
Couldn’t test with: 2023.1.0a1 (Could not fix blue Game view), 2023.3.0a18 (project crashes when entering Play mode)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Also reproducible in Player
- Disabling Exposure in the “vol” GameObject fixes the issue
- Reporter mentions that disabling Camera Motion Vectors stops the issue but a red pixel line appears at the same screen edge instead
- The issue stops reproducing if you adjust the size of the Game View window while in Play mode
- The issue intensifies when Motion Blur and Bloom are enabled
- The issue is less intense when FSR 2 is set to Quality mode
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