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Renaming video file to non-ASCII characters will throw out error UnityEd...
Steps to reproduce: 1. Download 880543_repro.zip and open "new" scene 2. Rename video file from "video" to "±" 3. Open folder "╣" an... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps: 1. Open EmptyScene from att... Read more
When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps: 1. Open the attached project "TooltipBug.zip"; 2. Open the ExampleScene; 3. Select the ExampleObject; 4. From th... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
[Android] Refreshing WebCamTexture few times crashes application on Base...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on sceen many times and let WebCamTexture... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
Camera Depth is ignored when setting both cameras Viewport other than (0...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1) -not... Read more
Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device