Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1p3
Issue ID
1019849
Regression
No
[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from the Editor
To reproduce:
1. Open QA's attached project
2. Build on Windows x64 and run it
3. Press Right or Left arrow keys to switch views
Expected result: The cubes are displayed from the same perspective, as they are in the Editor
Actual result: Each cube is displayed slightly off from the previous one
Reproduced with: 2017.1.3p2, 2017.2.2f1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.