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Depth render texture dissapears in OnRenderImage() or OnPostRender() on ...
To reproduce: 1. Open attached project; 2. Open "test" scene (you'll see 3 game objects: Cube references a depth render texture in ... Read more
[UnityTestRunner] -editorTestsFilter & -editorTestsCategories command li...
Steps to reproduce: 1. Extract attached project 2. Open Unity with arguments (Edits below) 3. Observe the TestResults file (TestResu... Read more
UnityEngine.XR.InputTracking events do not report some nodes and fire ev...
Note: This issue first regresses in 2017.1.0b7. In this editor, UnityEngine.XR does not exist yet - it is still named UnityEngine.V... Read more
RaycastHit.TextureCoord returns incorrect values if object has a negativ...
Steps to reproduce: 1. Open attached "QuadTextureCoord.zip" Unity project 2. Open "Main" scene 3. Enter Play mode 4. Observe Console... Read more
Preview Prefab does not update when changing Mesh
Preview Prefab does not get updated when changing Mesh Repro: 1. Sellect Cube prefab in project window. 2. Change in Inspector win... Read more
[Perforce]The API updater does not check out files
Steps to reproduce: 1. Open user attached project "kartb.zip" on older Unity version 2. Upload it to local Perforce server and make ... Read more
[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce: 1. Open attached project (OC link) 2. Load Scene Scene_Experimental 1 3. Enter Play mode Expected result: no gl... Read more
InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps: 1. Download project "InvalidOperation" and open in Unity 2. Select scene "ModularShip" 3. Enter Play mode 4. Ob... Read more
META files are not updating the maxTextureSize of not installed platforms
To reproduce: 1. On one machine have only Android support installed and on another one have only iOS support installed 2. Create a n... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce: 1. Open attached Unity project "WetSurfaceDecals" 2. Select WetDecals --> Decal1 in the Hierarchy window 3. If the... Read more
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