Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a5
2018.2.0a7
Issue ID
1019930
Regression
Yes
UWP Player - Mouse Position isn't calculated correctly when Windows UI scaling is above 100%
If you create a UWP player and boot it while your Windows UI scale is above 100%, the mouse position in the player won't be calculated correctly.
Looks like this regressed in 2018.2.0a5.
Does not occur on 2017.3.0, 2017.3.1, 2018.1.0b12
Steps to reproduce:
1. Open the attached project
2. Build a UWP player with any settings
3. Open your Windows display settings and set the UI scaling to anything above 100%
4. Boot the project player
5. Move the mouse to the bottom of the screen
6. Note that the Y value of the mouse viewport position is way above 0
7. Attempt to hover over the UI button
8. You have to position the cursor below the button to actually interact with it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment