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[ShaderGraph] Node Settings menu doesn't collapse if clicked somehere el...
Node Settings menu doesn't collapse unless the user clicks on the same settings icon again Steps To Reproduce: 1. Create a new Pro... Read more
Resizing a serialized array will not set new elements to null
New elements in the array should be set to null but now repeat the last entered How to reproduce: 1. Open project (SerializedRefer... Read more
Curve Editor disappears when clicking the canvas
When editing a blend curve between two clips in Timeline, the Curve Editor disappears when clicking the canvas. When the Curve Edito... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
[Cinemachine] Child camera list disappears on adding/deleting child came...
Virtual Camera Children list disappears on adding/deleting more than one child camera in Clearshot camera prefab in prefab mode. St... Read more
Thread settings in the Profile Analyzer Window are saved when the apply ...
How to reproduce: 1. Open the attached project 2. Open the Profiler Window (Window -> Analysis -> Profiler) 3. Open the Profile Anal... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce: 1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test" 2. Enter the Play Mode 3. In Hierar... Read more
Crash on Animator::CreateInternalControllerPlayable when entering Play Mode
Reproduction steps: 1. Open user's attached project "Crash when assigning Animator Controller after modifying Playable Graph" 2. Ope... Read more
The camera gizmo icon is not displayed
Repro steps: 1. Create a new 3D project Result: The camera icon cannot be seen. Expected: The camera gizmo icon should be displaye... Read more
[Outputs] 'InvalidCastException: Specified cast is not valid.' when usin...
Repro steps: 1. Create a new VFX or open an existing one. 2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.) ... Read more
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