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[Editor] Bug report window opens up while opening a project
Steps to Repo:1. Create new project or open an existing project2. File > "New Project.."3. Create a new project Actual Result:New... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Crowd_LOD2" gameobject and delete Animator- Editor crashe... Read more
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo:1. Create new project > Asset Store2. Import Adam ... Read more
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene4. Exit play mode- Unity will crash either when opening ... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), rende... Read more
Spotlight gets clipped in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Look around Expected result: view of a plane lit up ... Read more
Object skips its initial position when using Transform/Universal Tool + ...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
Rotation of the Rotation/Universal Tool handles are not updated when obj...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a cube3. Rotate the cube with a rotation tool or t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used