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[Regression] "Unsafe code requires the `unsafe' command line option to b...
How to reproduce: 1. Download and open attached project file 2. Notice the errors in the Console Window Actual result: In 2018.1.0b... Read more
[Android] ComputeBuffer does not work on Mali GPU OpenGLES3
Step: 1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone 2. Observe result with other devices Reproducible device:... Read more
[Timeline] Animator playback breaks in edit mode after Timeline used it ...
Steps to reproduce: 1. Open user attached project 2. Open the "Timeline" window and select the "Timeline" GameObject in the Hierarch... Read more
[Vulkan] Tex2DMS texture is darker / doesn't work
Steps: 1. Build apk with Vulkan api and install on Vulkan Android devices 2. Observe result with other devices Expected result : Sh... Read more
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step: 1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone 2. Observe result with other devices Expected and actual ... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle` 2) Open the scene `BakedShadowAngle` 3) Ensure that Baked Shadow Angle/Radius ... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server 1. Open attached project 2. Enable VCS and submit project to server 3. Pull and open s... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour. See color.gif attached. Rep... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps: 1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone 2. Keep clicking "Next Scene" button on the screen and ... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps: 1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.0 2. Observe result with othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project