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[HDRP] Mac. Subsurface scattering materials render black
Reproduction: 1) Open package manager 2) Click on HDRP 3) Import project Shader Graph Sample 4) Open scene called SampleScene Expe... Read more
[Graphview] Contents of Input fields to Matrix nodes disappear when mous...
Reproduced in Version 2019.3.5f1 (d691e07d38ef) Does not reproduce in Version 2019.2.6f1 (fe82a0e88406) Reproduces in Version: 2020.... Read more
Current Frame Button looks active when data in Profiler Window is cleared
How to reproduce: 1. Create a new project 2. Open Profiler Window 3. Enter Play Mode -> Pause 4. In Profiler Window Clear all profil... Read more
[macOS] Floating windows open behind other fulls-screen applications whe...
How to reproduce: 1. Create a new project and set window to full-screen on the external display 2. Open Calendar application and set... Read more
Dragging VFX files into Scene View while in Prefab Mode does not create ...
How to reproduce: 1. Create a new HDRP project and open it 2. Create a new VFX file and a new prefab 3. Open the prefab and try to d... Read more
Quick Search fails to find assets when more than 16 characters are enter...
How to reproduce: 1. Open the attached 'project-1225947.zip' project 2. Open Quick Search (ALT + ') 3. Type 'VerySuperLongAssetName'... Read more
Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Providing Mesh... Read more
NullReferenceException error is thrown to the Console when DestroyImmedi...
How to reproduce: 1. Open user's attached 'CustomPreviewBug.zip' project 2. Open 'SampleScene' Scene 3. Select 'Cube' GameObject in ... Read more
'Unsupported material wedge reference mode type' error is thrown when im...
To reproduce: 1. Create a new Unity project (or open an existing one) 2. Import the attached 'Test.fbx' file 3. Observe the Console ... Read more
[VFX] Specific mesh doesn't render if in the player if it's used within ...
Repro steps: 1. Open the attached project's ReproScene 2. Create a standalone build 3. Observe that all page meshes (both the regula... Read more
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