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[SPS | Android] Target eye test breaks for Single-Pass Stereo on Gear VR...
On Android VR platforms you can assign target eye successfully with the multi pass Stereo Rendering Method, but using single pass st... Read more
Plugin platform settings are not set when using PluginImporter.SetEditor...
To reproduce: 1. Open project 2. Open 'RenderingPlugin.bundle' folder settings in inspector. Make sure, that in platform settings CP... Read more
Tooltips for controls overlap Collaborate menu
Reproduction steps: 1. Open the attached project; 2. Select one of the gameObjects in the Hierarchy (Main Camera or Light); 3. Open ... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more
[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro: 1. Install Unity 2017.1a6 on MacOS. 2. Launch Unity. Actual result:... Read more
Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...
To reproduce: 1. Create new project 2. Create Empty GameObject 3. Add Rigidbody and Box Collider to gameobject 4. Create a prefab o... Read more
[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...
Reproduction steps: 1. Open the attached project. 2. Play the "LoaderScene" scene. - Model loads successfully. 3. Build and run it... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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