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2
votes
Fixed

[SPS | Android] Target eye test breaks for Single-Pass Stereo on Gear VR...

XR SDK

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Mar 28, 2017

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Version/s: 5.6.0f3

On Android VR platforms you can assign target eye successfully with the multi pass Stereo Rendering Method, but using single pass st... Read more

0
votes
Fixed

Plugin platform settings are not set when using PluginImporter.SetEditor...

Deployment Management

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Mar 23, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Open project 2. Open 'RenderingPlugin.bundle' folder settings in inspector. Make sure, that in platform settings CP... Read more

0
votes
Won't Fix

Tooltips for controls overlap Collaborate menu

Themes

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Mar 11, 2017

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Version/s: 5.6.0b11

Reproduction steps: 1. Open the attached project; 2. Select one of the gameObjects in the Hierarchy (Main Camera or Light); 3. Open ... Read more

0
votes
Won't Fix

[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...

Speedtree Integration

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Mar 29, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more

1
votes
Fixed

Linux Editor incorrectly applies window layouts

Linux

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Mar 08, 2017

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Version/s: 2017.1.0a3

Read more

0
votes
Fixed

[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...

Animation

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Mar 29, 2017

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Version/s: 5.6.0f2

To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more

0
votes
Fixed

[MacOS] Unity 2017.1a6 cannot be launched on MacOS

Editor - Other

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Mar 29, 2017

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Version/s: 2017.1.0a6

[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro: 1. Install Unity 2017.1a6 on MacOS. 2. Launch Unity. Actual result:... Read more

0
votes
Fixed

Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...

Scene Management

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Mar 07, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Create Empty GameObject 3. Add Rigidbody and Box Collider to gameobject 4. Create a prefab o... Read more

0
votes
By Design

[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...

IL2CPP

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Mar 29, 2017

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Version/s: 5.6.0f2

Reproduction steps: 1. Open the attached project. 2. Play the "LoaderScene" scene. - Model loads successfully. 3. Build and run it... Read more

0
votes
Fixed

SkinnedMeshRenderer shape emitter linked to an Animator without correct ...

Shuriken

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Mar 28, 2017

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Version/s: 5.5.2p2

To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more

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