Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4
2019.4.2f1
2020.2
2021.1
2021.2
Issue ID
1318789
Regression
No
Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
Reproduction steps:
1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Profiler window, select a frame from range of 10-20, search for "SyncColliderTransform"
4. Observe "Physics.SyncColliderTransform" performance
Expected result: Time spent on "Physics.SyncColliderTransform" is none or negligible
Actual result: Time spent on "Physics.SyncColliderTransform" is about 17%
Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7
Could not test with: 2018.4.32f1 (compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
This is a duplicate of issue #1318791