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Votes

1

Found in

2019.4

2019.4.2f1

2020.2

2021.1

2021.2

Issue ID

1318789

Regression

No

Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed

Physics

-

Reproduction steps:
1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Profiler window, select a frame from range of 10-20, search for "SyncColliderTransform"
4. Observe "Physics.SyncColliderTransform" performance

Expected result: Time spent on "Physics.SyncColliderTransform" is none or negligible
Actual result: Time spent on "Physics.SyncColliderTransform" is about 17%

Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7
Could not test with: 2018.4.32f1 (compilation errors)

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