Search Issue Tracker
There is no way to view the full name of an assembly when selecting it i...
Reproduction steps:1. Open user's attached project "CursorTooBig"2. Go to Window > General > Code Coverage3. Press "Select" ne... Read more
Unable to build player when project has Code Coverage package
Steps to reproduce: 1. Create new project2. Install Code Coverage package3. Build and run the projectNotice error: ArgumentException... Read more
Code Coverage package does not report some of the internal ReportGenerat...
Steps to reproduce:Implementations of DebugLogger.Debug(), DebugLogger.Info(), DebugLogger.Warn() and DebugLogger.Error() do not pri... Read more
[Docs] Formatting in "Using Code Coverage in batchmode" docs page is inc...
Steps to reproduce: Open [https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html] Actu... Read more
Coverage package fails to gather any coverage for generic methods
Steps to reproduce: Open attached project Open test runner Run tests Generate coverage report Open generated coverage report Inspect... Read more
Code Coverage marks static variables as unused when they are used
How to reproduce:1. Open the attached "1427735_Repro.zip" project2. Open the Scene "SampleScene"3. Open the Code Coverage (Window-&g... Read more
Code Coverage fails to generate a report when the assembly name begins w...
Reproduction steps:1. Open the attached project “CodeCoverageBug“2. Open the Test Runner (Window>General>Test Runner)3. Press ... Read more
[Code Coverage] Results/History Location path is reset to default if set...
Steps to reproduce: 1. Create new project2. Add Code Coverage package3. Open project in explorer/finder and create new folder next t... Read more
[Code Coverage] Get and Set accessors are still marked as coverable when...
Steps to reproduce: 1. Create new project2. Import code coverage package3. Create new script and create a property:[ExcludeFromCodeC... Read more
[Code Coverage] ExcludeFromCoverage attribute doesn't exclude lambda exp...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and Stop recording4. In generated report open cover... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject