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It is not possible to write Unit Tests in C# that Fakes modal dialogs
To reproduce: 1. Download attached “UnitTestFaking.zip" project and open in Unity2. Open Test Runner3. Press EditMode tab4. Select "... Read more
[LWRP][Vulkan] VFX Graph are not rendered or flickering on Mali GPU, cra...
To reproduce:1. Create a new project;2. Create a default VFX Graph;3. Drag it to the scene;4. Build and run the scene on Android dev... Read more
[Blendshapes] Mesh of fbx gets deformed during its animation when fbx is...
Steps to reproduce:1. Open attached project "GorwingOrYounging.zip"2. Open and Play "MyScene"3. In the bottom-right corner see the s... Read more
[Mac] Black screen and PostProcessing errors when updating the project t...
How to reproduce:1. Open the project2. Observe the console3. Observe Game, Scene views Expected result: The views are renderedActual... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
[SRP][Android] No linear to sRGB conversion for GUI
Reproduction steps: 1. Open "1155719" project and "1" scene2. Enter Play mode3. Notice how the GUI is rendered4. Build & Run for... Read more
Awake and Start does not appear in the same frame when running a test an...
How to reproduce:1. Open attached project "AwakeStartScene.zip" and scene "To2"2. Open Window -> General -> Test Runner3. In T... Read more
[Android] Empty project build fails with java.io.IOException
How to reproduce:1. Create a new project2. Switch platform to Android3. Build projectResult: build fails with java.io.IOException: F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
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- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode