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0
votes
Fixed

Crash when declaring a replacement variable with "using" that encompasse...

Mono

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Nov 08, 2019

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Version/s: 2018.4, 2019.2.0f1, 2020.2

Reproduction steps: 1. Open the attached project ("1197204.zip") 2. Open the "SampleScene" 3. Open the "test.cs" script in Visual St... Read more

2
votes
Fixed

Presets Don't Record Per Platform Settings

Asset - Importers

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Mar 05, 2020

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Version/s: 2019.3, 2019.3.2f1, 2020.2

Reproduction steps: 1. Open the submitted project 2. Select TextureImporter Asset in the Project window 3. Select a platform and cli... Read more

0
votes
Fixed

Profiler's tooltip for GPU data's overhead is not displayed when hoverin...

Profiling

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Mar 05, 2020

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Version/s: 2019.3.0a11, 2019.3.3f1, 2020.1, 2020.2

How to reproduce: 1. Create a new project with the default 3D template 2. Open the Profiler (Window->Analysis->Profiler) 3. Add a GP... Read more

0
votes
Fixed

[Shadergraph] Connection to normal input is dropped on masternode changes

Package: Shader Graph

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Feb 19, 2020

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Version/s: 7.2.0 - 8.0.1

How to reproduce: 1. Import the file attached 2. Open shader graph 3. Change the material type to Translucent and notice the connect... Read more

0
votes
Fixed

[Output] Selection outline shows a point in the middle of the Scene view...

Package: Visual Effect Graph

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Mar 06, 2020

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Version/s: 8.0.1

Repro steps: 1. Open Repro Scene from the attached package 2. Ensure that Selection Outline is turned on in the Scene/Gizmos dropdow... Read more

0
votes
Fixed

SerializedProperty.arrayElementType on non-empty array of managed refere...

Serialization

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Mar 06, 2020

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Version/s: 2019.3

Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more

0
votes
Fixed

Editor crashes while assigning prefab variant to a reference on its base

Scene Management

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Mar 06, 2020

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Version/s: 2019.3, 2020.2.0a2

Steps: 1. Open attached project 2. Assign Variant to the reference in the Base ==> Editor crashes Read more

0
votes
Duplicate

Lightmap produced using a Progressive GPU lightmapper is darker compared...

Progressive Lightmapper

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Feb 25, 2020

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Version/s: 2019.1.0a14, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1222644" 2. Open the "intro_ext" Scene 3. In the Lighting window select t... Read more

0
votes
Fixed

CustomRenderTexture renders black

Texture

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Feb 22, 2020

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Version/s: 2019.2.0a8, 2019.3, 2019.3.2f1, 2020.1, 2020.2

Repro steps: 1. Open QA attached project “repro_1222122” 2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a... Read more

0
votes
Won't Fix

Rendering is not synchronized when V Sync Count option in Quality Settin...

Scene/Game View

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Mar 04, 2020

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Version/s: 2019.3.0a4, 2019.3.3f1, 2020.1, 2020.2

How to reproduce: 1. Create a new project 3. Open the Project Settings 4. Select the Quality module in the Project Settings window 5... Read more

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