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[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. E... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built ... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip) 2. Enter Playmode 3. Press space to set updatePos... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce: 1. Open project 2. Play scene 3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor... Read more
Using custom editor window and changing GUILayout group option overtime ...
To reproduce: 1. Open project 2. In menu choose Tests -> TestEditor 3. Open Profiler 4. Click and hold [TestEditor] title bar and mo... Read more
If a TextAsset is created from a .txt file that uses the wrong type of e...
If a TextAsset is created from a .txt file that uses the wrong type of encoding, Unity will just return an empty string WITHOUT rais... Read more
Deactivating an object which has a Rigidbody triggers unnecessary check ...
Reproduction steps: 1. Open the attached project "Test.zip"; 2. Open TestScene.unity; 3. Enter a play mode; 4. Toggle the Sphere gam... Read more
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce: 1. Open PROJECT_NAME 2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEN... Read more
[IL2CPP] Android application performance is decreased on newer Unity ver...
Steps to reproduce: 1) Download user's attached project 2) Open downloaded project with Unity 2017.3.0p4 or older 3) Build and run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box