Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.10.0-preview
Issue ID
LOC-163
Regression
No
Expanded LocalizedString doesn't end with EndHeaderFoldoutGroup and error appears when other foldout is added below
How to reproduce it:
1. Open the attached project "1309068.zip"
2. Load the "SampleScene" Scene
3. Select a "GameObject" in the Hierarchy Window
4. In the Inspector Window expand the "Localized String" foldout
5. Observe the foldout below of the "Preview Arguments"
Expected result: Foldout "Other properties" is visible with no error messages
Actual result: "Other properties" foldout disappears and error "You can't nest Foldout Headers, end with EndHeaderFoldoutGroup." appears
Reproducible with: 0.10.0-preview (2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Could not test with: 0.3.1-preview (2018.4.29f1) - due to errors
Note:
- In 2018.4.29f1 (0.3.1-preview) error "CS0246: The type or namespace name 'LocalizedString' could not be found (are you missing a using directive or an assembly reference?)" appears
Workaround: Add EditorGUI.EndFoldoutHeaderGroup() before other EditorGUI.BeginFoldoutHeaderGroup()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment