Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.10.0-preview
Issue ID
LOC-163
Regression
No
Expanded LocalizedString doesn't end with EndHeaderFoldoutGroup and error appears when other foldout is added below
How to reproduce it:
1. Open the attached project "1309068.zip"
2. Load the "SampleScene" Scene
3. Select a "GameObject" in the Hierarchy Window
4. In the Inspector Window expand the "Localized String" foldout
5. Observe the foldout below of the "Preview Arguments"
Expected result: Foldout "Other properties" is visible with no error messages
Actual result: "Other properties" foldout disappears and error "You can't nest Foldout Headers, end with EndHeaderFoldoutGroup." appears
Reproducible with: 0.10.0-preview (2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Could not test with: 0.3.1-preview (2018.4.29f1) - due to errors
Note:
- In 2018.4.29f1 (0.3.1-preview) error "CS0246: The type or namespace name 'LocalizedString' could not be found (are you missing a using directive or an assembly reference?)" appears
Workaround: Add EditorGUI.EndFoldoutHeaderGroup() before other EditorGUI.BeginFoldoutHeaderGroup()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment