Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2
2020.2.0a21
2020.2.1f1
2021.1
2021.2
Issue ID
1318673
Regression
Yes
PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors in Test Runner
Reproduction steps:
1. Open attached project "Test_CompilePlayerScripts.zip"
2. In Test Runner window, select "EditMode" and press "Run All"
3. In Test Runner window, select "CompilePlayerScripts" test and observe its error
Expected result: No error
Actual result: "Assembly index for '<...>/Unity/Projects/Work/Test/TestRunner/CompilePlayerScriptsTest/UnityEngine.TestRunner.dll' was not found."
Reproducible with: 1.1.22 (2020.2.0a21, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7)
Not reproducible with: 1.1.22 (2019.4.21f1, 2020.1.17f1, 2020.2.0a20)
Could not test with: 2018.4.32f1 (test script uncompatible with editor version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1