Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2
2020.2.0a21
2020.2.1f1
2021.1
2021.2
Issue ID
1318673
Regression
Yes
PlayerBuildInterface.CompilePlayerScripts causes "dll not found" errors in Test Runner
Reproduction steps:
1. Open attached project "Test_CompilePlayerScripts.zip"
2. In Test Runner window, select "EditMode" and press "Run All"
3. In Test Runner window, select "CompilePlayerScripts" test and observe its error
Expected result: No error
Actual result: "Assembly index for '<...>/Unity/Projects/Work/Test/TestRunner/CompilePlayerScriptsTest/UnityEngine.TestRunner.dll' was not found."
Reproducible with: 1.1.22 (2020.2.0a21, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7)
Not reproducible with: 1.1.22 (2019.4.21f1, 2020.1.17f1, 2020.2.0a20)
Could not test with: 2018.4.32f1 (test script uncompatible with editor version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1