Search Issue Tracker
Fixed in 2022.1.X
Duplicate in 2020.3.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
2021.2
2021.2.0a7
Issue ID
1318951
Regression
No
[ParticleSystemForce] Errors are thrown on accessing Preset when ParticleSystemForce is deleted
When ParticleSystemForce object is deleted then on accessing its Preset when Editor is in play mode throws errors in the console. Refer attached video and stack trace
Steps to repro:
1. Create a new project.
2. Hierarchy > Effects > Particle System Force Field > Create Preset
3. Hierarchy > Particle System Force Field > Delete
4. Project > Particle System Force Field Preset > Editor > Play Mode.
Actual Result:
Errors spam the console on accessing Preset when ParticleSystemForce is deleted.
Expected Result:
No error should be thrown in the console on accessing Preset when ParticleSystemForce is deleted, Or more user-friendly warning should be thrown
Occurring on:
2021.2.0a7, 2021.2.0a1, 2021.1.0b10, 2021.1.0a1, 2020.2.6f1, 2020.1.17f1, 2019.4.21f1
Environment:
Windows 10 & macOS 10.15
Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentNullException: Value cannot be null.
Parameter name: source
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:311)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:119)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:107)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Editor/Inspector/InspectorElement.cs:617)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment