Search Issue Tracker
Fixed in 2022.1.X
Duplicate in 2020.3.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.1
2020.2
2021.1
2021.2
2021.2.0a7
Issue ID
1318951
Regression
No
[ParticleSystemForce] Errors are thrown on accessing Preset when ParticleSystemForce is deleted
When ParticleSystemForce object is deleted then on accessing its Preset when Editor is in play mode throws errors in the console. Refer attached video and stack trace
Steps to repro:
1. Create a new project.
2. Hierarchy > Effects > Particle System Force Field > Create Preset
3. Hierarchy > Particle System Force Field > Delete
4. Project > Particle System Force Field Preset > Editor > Play Mode.
Actual Result:
Errors spam the console on accessing Preset when ParticleSystemForce is deleted.
Expected Result:
No error should be thrown in the console on accessing Preset when ParticleSystemForce is deleted, Or more user-friendly warning should be thrown
Occurring on:
2021.2.0a7, 2021.2.0a1, 2021.1.0b10, 2021.1.0a1, 2020.2.6f1, 2020.1.17f1, 2019.4.21f1
Environment:
Windows 10 & macOS 10.15
Stack Trace:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentNullException: Value cannot be null.
Parameter name: source
UnityEditor.Presets.PresetEditor.DrawInternalInspector () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:311)
UnityEditor.Presets.PresetEditor.DrawPresetData () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:119)
UnityEditor.Presets.PresetEditor.OnInspectorGUI () (at /Users/bokken/buildslave/unity/build/Modules/PresetsEditor/PresetEditor.cs:107)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Editor/Inspector/InspectorElement.cs:617)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
Add comment