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Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1318891
Regression
Yes
[2D] Multiple errors thrown continuously on resizing the grid size of Tilemap
When Tilemap Grid size is changed from Inspector then it causes the editor to throw IndexOutOfRangeException, GUI Error, OverflowException continuously, refer attached video.
Steps to repro:
1. Open the attached project
2. Hierarchy > Grid > Tilemap
3. Scene view > Select any Grid
4. Inspector > Grid Selection > Size > input 0, -1, -2 etc OR Resize using mouse dragger.
Actual Result:
Multiple errors are thrown on resizing Grid Size of Tilemap in the Inspector
Expected Result:
Grid Size should resize gracefully
Reproducible on:
2020.2.0a7, 2021.1.0b10, 2020.2.2f1, 2020.2.0a21 with package version 1.0.0
Working fine on:
2020.2.0a20, 2020.1.17f1 with package version 1.0.0
Environment:
Occurring on Windows 10 & Mac 10.15.
Stack trace:
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEditor.Tilemaps.GridBrushEditor.OnSelectionSceneGUI (UnityEngine.GridLayout gridLayout, UnityEngine.GameObject brushTarget) (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridBrushEditor.cs:364)
UnityEditor.Tilemaps.PaintableSceneViewGrid.CallOnSceneGUI () (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/PaintableSceneViewGrid.cs:367)
UnityEditor.Tilemaps.PaintableSceneViewGrid.OnSceneGUI (UnityEditor.SceneView sceneView) (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/PaintableSceneViewGrid.cs:65)
UnityEditor.SceneView.CallOnSceneGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.SceneView.OnGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.DockArea.OldOnGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
OverflowException
UnityEditor.Tilemaps.GridBrushEditor.UpdateSelection (UnityEngine.Tilemaps.Tilemap tilemap) (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridBrushEditor.cs:175)
UnityEditor.Tilemaps.GridBrushEditor.OnSelectionSceneGUI (UnityEngine.GridLayout gridLayout, UnityEngine.GameObject brushTarget) (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/GridBrushEditor.cs:362)
UnityEditor.Tilemaps.PaintableSceneViewGrid.CallOnSceneGUI () (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/PaintableSceneViewGrid.cs:367)
UnityEditor.Tilemaps.PaintableSceneViewGrid.OnSceneGUI (UnityEditor.SceneView sceneView) (at Library/PackageCache/com.unity.2d.tilemap@1.0.0/Editor/PaintableSceneViewGrid.cs:65)
UnityEditor.SceneView.CallOnSceneGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.SceneView.OnGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEditor.DockArea.OldOnGUI () (at <c2e9ddac9be94c64888ec1c467657510>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1c96b7a3f7794c85b453037183b01ec4>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <9ff04fda545c4aacb8dab659ad40b2f4>:0)
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Resolution Note (fix version 1.0.0):
A fix for this issue is available on Unity 2021.2.0a10 and above