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Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Enable the Frame Debugger, there will be two Dynamic Batches ... Read more
[Linux] Build failing due to .fbx import errors
To reproduce: 1) Create new project 2) Import attached model The following error is thrown, which later fails an automated Linux bu... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Test Runner wi... Read more
GetNativeTexturePtr() freezes rendering when build project is not focuse...
Steps to reproduce: 1. Download attached project 2. Make sure that "Run in Background" is enabled in Player settings 3. Build projec... Read more
Nested Canvas doesn't render when UI element which is a following child ...
To reproduce: 1. Open user's attached project, scene "Buggy" 2. Disable "ShouldBeRenderedButNot" Game Object 3. Enable and disable "... Read more
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps: 1. Open the attached project. 2. Play the "SampleScene" Actual behavior: - You will see "This following number... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce: 1. Download user's attached project "HDR Picker Upgrade Test 2018.zip" 2. In the project open the scene "TestScene... Read more
TextMeshPro Material is not loading from the Asset Bundles
If an Asset Bundle containing TMPro components references a Material that exists as a dependency in some other Asset Bundle, the com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion