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[Crash] Crash in ParticleSystemParticles::CopyToArrayAOS
Occasional crash when loading a scene with particle systems utilizing triggers. Repro steps: 1. Open SceneController scene from att... Read more
Lightining scene is too bright
Steps to reproduce : - import the UI sample scenes - open the Lightning scene and notice it's too bright *Note: Regression from 5.... Read more
Images still being rendered if their alpha channel is set to 0
Steps to reproduce : 1) Download attached project "TestUI.zip" and open in Unity 5.4.x . 2) Open Profiler and press Play. Check i... Read more
Compute shader stops working when changing display mode
1. Open the attached project 2. Open the available scene 3. Build & Run 4. Press Alt+Enter during play Result: Script stops using c... Read more
WebGL build shows black screen
Steps to reproduce: 1. Open user's attached project. 2. Open the scene called "CarTutAlt". 3. In toolbar press play button. --- Note... Read more
[Anim] Blend Tree preview, blend control (red line) click offset
When previewing a Blend Tree, clicking the red line (blend control red line in the Inspector preview) makes the red line jump to the... Read more
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...
Steps to reproduce: 1. Open attached project (gchandle_stripped.zip) 2. Switch to iOS 3. Build and run the game on device 4. The ap... Read more
[OGO] Deoptimize Transform Hierarchy breaks mesh transforms
When you "Deoptimize Transform Hierarchy" and scrub the animation in the Animation Window, the mesh becomes broken (detached from th... Read more
[Android] Socket.OSSupportsIPv6 throwing exception on Android if API com...
To reproduce: 1) Open attached project (Broken one) 2) Make sure API Compatibility in player settings is set to .NET 2.0 3) Build an... Read more
Unity player crashes on iOS with an EXC_BAD_ACCESS error
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow