Search Issue Tracker
By Design
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b3
Issue ID
UUM-108007
Regression
No
Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
How to reproduce:
1. Open the attached "vfxGraph" project
2. Open the "GunBeam" VFX Graph
3. Set any of the "Output Particle" blocks "Shader Graph"field to "None"
4. In the Project window, locate the "GunBeam" ShaderGraph
5. Drag and drop the ShaderGraph into the "Shader Graph" field
Expected results: The Shader Graph can be dragged and dropped
Actual results: The Shader Graph can't be dragged and dropped
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
The new SG intergration requires that the subasset to be used not the SG asset directly as stated in the doc https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.3/manual/sg-working-with.html
We could add a way to directly drag and drop root SG but this is more a Quality of Life feature than an actual bug. We are therefore closing this bug as tracking the resquest as a feature.