Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0b2
Issue ID
955733
Regression
Yes
Particle emission rate over distance stacks particles instead of being distributed evenly
Reproduction steps:
1. Download project "ParticleTest.zip" and open in Unity
2. Open scene "Scene"
3. Select object "Particle System" in hierarchy
Expected: for particle system with SubEmitters (set over time or over distance) to be distributed evenly
Actual: particle system with SubEmitter (set rate over distance) is shown as separate dots
Reproduced on: 2017.3.0a4; 2017.3.0b3
Not reproduced on: 2017.1.1p4; 2017.2.0f2; 2017.3.0a3
Regression introduced: 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment