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[iOS] PreUpdate.IMGUISendQueuedEvents creates garbage without any input ...
How to reproduce: 1. Make a development build of the attached project for iOS 2. Build & Run the app to device via Xcode 3. In Unity... Read more
[VFX Graph] Ping-Pong curve is clamped when Random Number node for time ...
How to reproduce: 1. Open the attached 'Animation-bug.zip' project 2. Open 'SampleScene' Scene 3. Open 'HexGird' VFX Graph and obser... Read more
[HDRP] [DX12] Editor crashes when switched to DX12
Versions tested: 2019.3.0f6 + 7.2.0 1) Create an HDRP template 2) Go to Edit ->Project Settings -> Player -> Other Settings 3) Chan... Read more
Slider not calling OnValueChanged when Reload Domain and Reload Scene op...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In Game View, Move the Slider... Read more
Mesh Collider performance drop when "Everything" Cooking Option is enabled
Reproduction steps: 1. Open attached project "1215857_mesh" and scene "SampleScene" 2. Enter Play Mode and observe the Profiler 3. E... Read more
[TestRunner] Editor crashes on closing it while preparing to run unit te...
Editor crashes on closing the Editor while it is building all the assets and preparing to run the Test after clicking on"Run all in ... Read more
[XR][Oculus Quest][Vulkan] Multiview mode fails
XR's multiview mode fails for Vulkan Read more
[IMGUI] Changes to "Grid" Color from "Preferences" do not reflect until ...
Changing the Color of the Grid from "Preferences" does not display the chosen color until the Scene View Window is closed and reopen... Read more
[DOTS] Entities lose their transforms when built on Standalone
Steps to reproduce: 1. Open supplied project ("DefaultForTesting.zip") 2. Open SamplScene, notice the shape of the figure 3. In the ... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps: 1. Create a new URP Template project and enter a new Scene 2. Switch Scene view to 2D 3. Create a 2D Renderer an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers