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[Audio] Short audio clip sounds corrupted after importing to Unity
Steps to reproduce this issue: 1. Open 'audio' project2. It has short .wav audio file3. Play in Unity inspector4. Hear multiple clic... Read more
[Input] Input.GetKey does not work in builds
Steps to reproduce:- Download sample project from http://1drv.ms/1K7pMcP- Open in Beta 18, press play and observe how arrow key inpu... Read more
[InputField] In SingleLine field incorrect characters remain after repla...
Steps to reproduce this issue: 1. Create a new project2. Create InputField ( Create-> UI -> Input Field )3. Play the scene4. E... Read more
WebGL: pitching sounds doesn't work
-e: After exporting to WebGL, pitching sounds doesn't work anymore.-- Sounds in WebGL have a much lower volume than in the editor or... Read more
[ScriptAssemblies] Loading issue after attribute name change in b17
To reproduce:1. Open attached project in b17+2. It will either crash or throw error about not being able to load window layout, tryi... Read more
Input.GetButtonDown returns true for as long as it is held
-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro:--Build for Windows or MacOS X--execute--NOTICE: ... Read more
[Animator] Animator crash when deactivating a game object
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Left Ctrl key5. Editor crashes Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/H... Read more
Try/catch doesn't work on Android 5
NullPointerExceptions cannot be caught on Lollipop devices, resulting in crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project